![]() ![]() economic, moral, etc stimulus do nothing. Planets with repeating construction orders - i.e. If the shipyard has a repeated contruction order one of that order will be produced. "Finish next" will complete the next item in the que of the selected shipyard or planet. "Finish" will complete all items in a planatary que - if the planet is selected - or in a shipyard que if the shipyard is selected. Planets appear to regenerate themselves after every turn so I've never been able to successfully mod any permanent planetary stats. movement points, shields, kinetic weapons. However, some effects will disappear at the end of your turn - i.e. "Modstat" command works for the commands listed by the. Use the keyboard command "Resources" to add 1000 of each type.
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